Unreal Engine commercial truck HMI prototype integrating Arduino microcontrollers and sensors. Drove OEM customer leads for HMI services at Brandmotion.
Full-stack iOS and Android application for WiFi-connected cameras, sole developer across UI/UX design, Swift/Android coding, App Store release, and ongoing updates.
Unity 3D C# system that receives live CAN Bus vehicle data to drive real-time HMI events, developed during Honda Research Institute internship.
Applied VR headsets and AR workflows during product development cycles to evaluate real-world design fit before physical prototyping or 3D printing.
Wireframed and built analytics dashboards for Fortune 500 clients at Incite Informatics, surfacing ad performance trends and key metrics through interactive data visualizations.
In the mid-2010s, automakers shifted toward capacitive-touch controls for essential vehicle functions. I wanted to retrofit a 2016+ Ford Explorer HVAC control panel with physical buttons into my 2013 Explorer. What began as a simple retrofit evolved into a complex bidirectional CAN bus translation system between two different vehicle network architectures.
Founded and led a game studio with global virtual teams. Published four indie titles reaching 50,000+ players and featured in 200+ online publications. Also coached dozens of developers in 3D, animation, and storytelling